The latest Amiga game news, reviews and opinions.


Thursday, 31 July 2014

Tales of Gorluth - First Batch Sold Out

If you were planning to order a copy of the Zelda-like RPG, Tales of Gorluth, directly from the author, well, you're too late. Such was the demand for the CDROM only title that the author has sold all of his initial batch.

The good news is that Amiga Kit will be stocking the title, and it's now available to pre-order at the following link:

Priced at a mere £11.80 (a slightly odd price, but there you go), the game boasts over 5 hours of gameplay, 64 colour graphics, more than 40 pieces of music and 3 separate quests. The CDROM contains both English and German versions of the game.

Demos of the game can be downloaded here (English), and here (German).

You can see the game in action below. Note, the music playing in the video is from the game.

My thanks go to the Lemon Amiga team for the heads-up on this.

Wednesday, 30 July 2014

Blackjet Releases Goatlizard DX!

Way back in April of last year I covered the release of Moebius Goatlizard - a game that would make newsstand coverage when it was featured in Retro Gamer magazine. So impressed were the RG staff that they awarded Goatlizard with a legendary"Retro Gamer Sizzler" award.

Now, some 15 months on, Black Jet games have unleashed a tweaked, refined and ever so slightly enhanced version of the game, entitled Goatlizard DX.

Here's Blackjet's "Spud" with a brief lowdown of what's new;
"Hi all 
I've finished my slightly updated verison of Moebius Goatlizard. It adds some music and some extra nasties to the game, and fixes the two player game considerably. 
You can find it at 
Please note, the game is broken on 010 processors. 
For best results I recommend an 020+ and a kickstart 2.0x equipped Amiga, but it can be played on a 1MB 68000 1.3 Amiga. 
Instructions are on the disk in the readme file, but also reproduced here: 
Hopefully it is a worth a download 
You can also find a discussion thread for the game over on the English Amiga Board. So, if you have any tips, tricks, or tactics for playing the game, or you're simply having problems getting the title to run on your setup, your'e advised to pay it a visit.

Tuesday, 29 July 2014

Where Time Stood Still Amiga - Released!

Many Amiga users have been waiting to play Where Time Stood Still on their 16 bit machines ever since Denton Designs released it for the ZX Spectrum way back in 1988.

Well, as of this evening your wait is finally over, as Fairlight's Galahad has released the much publicised Atari ST conversion into "The Zone" over on the English Amiga board.

There are a few notes and rules that go with the release, but you'll see that they're all fair and extremely reasonable;

1). When using WinUAE, ALWAYS use Cycle Exact, its the most accurate method of emulating.
2). WHDLoad version is being worked on by Codetapper and will be available tomorrow.  
3). You are welcome to host this version anywhere you like.
4). It may NOT be cover mounted on a physical magazine, nor can it be sold. I didn't do this for zero money for someone else to make money off it! 
5). Trainer makers...... do NOT remove the intro this time Plenty of space on the disk, use it! 
6). Amiga options activate with a press of F8 on the title screen. 
7). Music/SFX option on the character select box (activated by SPACE BAR) do not do anything. So no bug reports on that ta! 
8). Enjoy the game, it took longer than I wanted, but I wanted to deliver the best version possible. Also thanks to Mr.Spiv and Asman for their invaluable ideas"
The game can be downloaded from The Zone, at this link:, but you'll need to be a member before you can get access to this area of the site.

Credits, release notes and trivia regarding the conversion can be found in this thread, over on The English Amiga Board.

Now, go off and enjoy the game, and if you like it do post up to the English Amiga Board and let the team who converted and enhanced it know what you think. It really is an amazing effort on the part of a number of people, and a quick thank you goes a very long way.

Sunday, 20 July 2014

The History of Psygnosis - Free e-Mag Download!

When Paul Driscoll (AKA The Drisk) was asked to help the Retro Asylum team out with research for the forthcoming Psygnosis themed episode of their podcast he seemed to get more than a little carried away.

What started off as a few bits of research here and the odd note there turned into something much larger than originally planned, with the final product landing in the form of a 140-page PDF e-zine. This document covered the days at Imagine Software, the much-publicised demise of the company, the early days of Psygnosis, the buyout by Sony, and the eventual closure of Sony Computer Entertainment Liverpool, as it had become known, in 2012.

Not only that, but the document lists every game released by Psygnosis plus a selection of what the author considers to be the best cover artwork produced by the company.

How much does this cost? Absolutely nothing. The kind team over at Retro Asylum are letting you download this for free! Madness, I tell you.

You can download the PDF directly from THIS link, and find out more about the Retro Asylum Podcast by going HERE.

Enjoy the read.

My thanks go to the French games site ROM Game, for the heads-up on this story.

Monday, 14 July 2014

Where Time Stood Still - Release Date Any Time Now!

It's been a while since I updated the blog, and for that I must apologise. A house move, combined with being heavily involved in the organisation of a local beer festival has meant that my time at the computer has been limited.

Well, the move is complete and the beer festival has been and gone for another year, so this should mean I'll be able to devote more time to the blog once more.

Now, on with the Amiga news...

The ST to Amiga conversion of Ocean's isometric arcade adventure "Where Time Stood Still", has been under development for many months, but it seems that at long last the wait could be over.

Posting to the English Amiga Board on the 9th of July, WTSS coder Galahad, commented;
"So, this one is getting final BETA assembly, and will be sent for final BETA testing tomorrow. Once thats passed, game will be written to sector loading disk, and if it passes BETA testing, we 'should' be on for a weekend release of the game........ Patience rewarded chaps"
Unfortunately, things didn't quite go to plan, as in the early hours of this morning Galahad posted a quick update;
"Final BETA sent to the tester as he wasn't around......! Anytime soon folks"
All being well, this final round of testing should be short-lived, and following that us mortals will finally be able to get our hands on this much anticipated title.

In the meantime, check out this work in progress footage of the conversion, which was uploaded to YouTube towards the end of last month.